This is the best Dragonball Zwork I have ever seen! And I have a question, if you are willing to help, that will be most appreciated. I am trying to do some hardsurface sculpting too, and I found that it is not easy to make a clean mesh! Your edge flow are very nice and clean! Could you tell me how did you made this happen?
thank youu!! actually...this was hand modelled in 3dsmax lolol..well I mean, you "can" sculpt hardsurface in zbrush, but its very technical in my opinion, you have to be very skillful with masks and proper edge looping, and plus its alot of clean up as well if done wrong XD
Its looking pretty awesome bro, i think you should add a bit of hard surface texture to the face though, make the skin look slightly cracked where the metal appears, maybe some burn marks the revamped armor design looks wicked awesome!